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Telemetry

If your game does not yet have a backend system for telemetry or event logging, our team can support you in setting one up—whether you're using Unity or Unreal Engine.

We provide guidance on:

  • Integrating client-side telemetry scripts
  • Sending key gameplay events (e.g. installs, level progress, purchases)
  • Connecting telemetry to the TRACKS attribution pipeline

This ensures you can fully benefit from TRACKS' attribution and analytics capabilities.

Get in touch with us to discuss telemetry setup options tailored to your game’s architecture.